Launch Game


Keys:

F2 : New Game
F3 : Choose land
F5 : Keyboard test
F6 : Land editor
F7 : Refresh
F8 : View PlayGround
F10 : Replay
Remark : The focus must be on the Play button while playing!

Sample images from different lands

Classic Desert Polar Duel
Dream Dali Karthago Karthago II
Tutorial Tatooine Dakar Venice
Crete Lascaux Crete2 Meadow
Diamondmine Test Soccer Shooting
Desertstorm Windows Sun Night
Labyrinth Bio Moonlight Arena
Atom Meadow2 Carma Mini
Ufo Amigos Plates Sheeps
F2
sgTanks Keyboard test
F6
sgTanks Land editor

Land definitions: land.xya

Mild
Solid
Water
Hill

Slow
Fast
Hyper

Race
Destroy
DestroyArea n (default 10000)
Checkpoint n
Poly x1,x2,...xn,yn;
Rect x,y,w,h;
Oval x1,y1,w,h;

Pos1 x,y,a;
Pos2 x,y,a;
Quest;
Trea x,y;
Tre1 x,y;
Tre2 x,y;
AccelEnabled (default false)
CollectWithBullet (default false)
TreasureSize w,h (default 20,20)
CantGuideBullet (default false)
BulletV (default 13)
Explode r; (default 10)
BulletColor r,g,b;
DieAfter shots (when Racing set the number of laps)
CantShoot (default false)
CantWound (default false)
SpeedDifferenceEnabled (default false)
MaxHitsCounted n (default 5)
OneHitMeans v*100 (default 10)
SoundScheme1 directory (in sounds)
SoundScheme2 directory
Object1 directory (in objects)
Object2 directory
v=4 pixel/(1/20)s SpeedAfterClash v*100 (default 50)
Acceleration v*100 (default 10)
Friction v*100 (default 3)
NormalSpeed v*100
Fastspeed v*100
Slowspeed v*100
Hyperspeed v*100
Ruinspeed v*100

Checkspeed v*100

startingSpeed v*100 (defaukt 0,works when accelenabled is true)
FlyOverEnemyTreasure
FlyOverMyTreasure
FlyOverCommonTreasure
CounterImageFile default.jpg
CheckBoxImageFile default.gif
initialtreasures nr, comm/diff:0=common,1=differents;whom:0=comm,1=t1,2=t2 mirrmode:0=>newm, 1=x, 2-y, 3=xy HTML parameters :

param="playground1" value="value1"
param="playground2" value="value2"
...
param="startwith" value="startvalue"
param="nosound" value=""
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